What follows is a humble attempt at clarity via vast modularization. The product of this exploration (that is the simulator) is found @ https://mypluribus.github.io/m6800/.
- There is a lot of code. Much of the code is posted here, but in all cases, the working simulator should be consulted for accuracy. The source code is found here
- This is not an attempt to duplicate the circuitry of the m6800, but rather to imitate the interactions that must occur between bits and bytes of any given microprocessor of similar magnitude.
- Very little consideration has been made for cross-browser support or non-JavaScript accessibility ... seriously, almost none. The code below works in FF, likely in Opera too, but no effort has been made to even test in IE.
m6800 as JSON Object
It is a short jaunt to visualize the m6800 as a JSON object. Like the accumulators and buses of the m6800, each member of a JSON object has a position and a value:
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m6800 = {
accume_a : {
0 : 1,
1 : 0,
2 : 0,
3 : 0,
4 : 0,
5 : 0,
6 : 0,
7 : 0
},
accume_b : {
0 : 1,
1 : 1,
2 : 1,
3 : 1,
4 : 1,
5 : 1,
6 : 1,
7 : 1
},
data_bus : {
0 : 0,
1 : 0,
2 : 0,
3 : 0,
4 : 0,
5 : 0,
6 : 1,
7 : 1
},
address_bus : {
0 : 0,
1 : 0,
2 : 0,
3 : 0,
4 : 0,
5 : 0,
6 : 0,
7 : 0,
8 : 0,
9 : 0,
10 : 0,
11 : 0,
12 : 0,
13 : 0,
14 : 0,
15 : 0
},
index_register : {
0 : 0,
1 : 0,
2 : 0,
3 : 0,
4 : 0,
5 : 0,
6 : 0,
7 : 0,
8 : 0,
9 : 0
10 : 0,
11 : 0,
12 : 0,
13 : 0,
14 : 0,
15 : 0
},
stack_pointer : {
0 : 0,
1 : 0,
2 : 0,
3 : 0,
4 : 0,
5 : 0,
6 : 0,
7 : 0,
8 : 0,
9 : 0,
10 : 0,
11 : 0,
12 : 0,
13 : 0,
14 : 0,
15 : 0
},
program_counter : {
0 : 0,
1 : 0,
2 : 0,
3 : 0,
4 : 0,
5 : 0,
6 : 0,
7 : 0,
8 : 0,
9 : 0,
10 : 0,
11 : 0,
12 : 0,
13 : 0,
14 : 0,
15 : 0
},
flags : {
'H' : 0,
'I' : 0,
'N' : 0,
'Z' : 0,
'V' : 0,
'C' : 0
},
bus_control : {
'IRQ' : 0,
'R_W' : 0,
'VMA' : 0
},
processor_control : {
'DBE' : 0,
'TSC' : 0,
'Halt' : 0,
'NMI' : 0,
'BA' : 0,
'Reset' : 0
},
memory : {}
};
Using this notation, bits and bytes may be set via loops and simple statements like m6800.accume_a[2] = 1
… or m6800.flags['C'] = 1
… etc.
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for(v in bits){
target[v] = bits[v] + some other stuff;
}
Logical Operations
and
This function AND's
two 8 bit bytes, and writes to the byte represented by a
if w == 1
, otherwise a new 8 bit byte is created and returned. Based upon the m6800 manual, all operations using AND
interact with the Z
, N
, and V
flags of the condition code register.
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/*
* and a & b ... spit them out as d, or write to a if w (write)
*/
m6800.and = function(a, b, w){
var z = 1;
var d = {};
for(var v in a){
d[v] = a[v] && b[v];
if(d[v]){
z = 0;
}
}
if(z){ //zero bit
m6800.flags['Z'] = 1;
}else{
m6800.flags['Z'] = 0;
}
if(d[m6800.count(a) - 1]){ // test last bit for 1
m6800.flags['N'] = 1;
}else{
m6800.flags['N'] = 0;
}
m6800.flags['V'] = 0;
if(w){
m6800.setByte(d, a);
d = {};
}else{
return d;
}
};
For example, taken from ANDA
…
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var m = memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))]; // memory location pointed to by the address bus
m6800.and(m6800.accume_a, m, true); // writes to accume_a
m6800.ui.setByte(m6800.accume_a, "ul#accume_a_list"); // more on ui later
m6800.ui.setFlag(m6800.flags, 'N');
m6800.ui.setFlag(m6800.flags, 'Z');
Functions like m6800.setByte()
and m6800.ui.setFlag()
are simply helper functions written purely for the purpose of reducing the amount of extra code. See source.
ul#accume_a_list
?
It's is a JavaScript hook to an HTML element <ul id='accume_a_list'></ul>
or
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/*
* or a || b ... spit them out as d, or write to a if w (write)
*/
m6800.or = function(a, b, w){
var z = 1;
var d = {};
for(var v in a){
d[v] = a[v] || b[v];
if(d[v]){
z = 0;
}
}
if(w){
if(z){ //zero bit
m6800.flags['Z'] = 1;
}else{
m6800.flags['Z'] = 0;
}
if(d[m6800.count(a) - 1]){ // test last bit for 1
m6800.flags['N'] = 1;
}else{
m6800.flags['Z'] = 0;
}
m6800.flags['V'] = 0;
m6800.setByte(d, a);
d = {};
}else{
return d;
}
};
xor
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/*
* xor a xor b ... spit them out as d, or write to a if w (write)
*/
m6800.xor = function(a, b, w){
var z = 1;
var d = {};
for(var v in a){
// d[v] = parseInt((!a[v] && b[v]) || (a[v] && !b[v]));
if(a[v] == b[v]){
d[v] = 0;
}else{
d[v] = 1;
}
if(d[v]){
z = 0;
}
}
if(w){
if(z){ //zero bit
m6800.flags['Z'] = 1;
}else{
m6800.flags['Z'] = 0;
}
if(d[m6800.count(a) - 1]){ // test last bit for 1
m6800.flags['N'] = 1;
}else{
m6800.flags['N'] = 0;
}
m6800.flags['V'] = 0;
m6800.setByte(d, a);
d = {};
}else{
return d;
}
};
not
Given a byte, return the opposite of each bit position:
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/*
* compliment byte (I.E. 1 = 0 ; 0 = 1)
*/
m6800.compliment = function(b){
var d = {};
for(var v in b){
if(b[v]){
d[v] = 0;
}else{
d[v] = 1;
}
}
return d;
};
Instruction Set
The anatomy of the instruction
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/*
* NAME - LOGIC COMMENT HERE
*/
m6800.instr.[type]['B'] = {
name : 'B',
logic : 'logic',
modes : {
'IMM' : 'BF',
'DIR' : 'CF',
'INX' : 'DF',
'EXT' : 'EF',
'INH' : 'FF'
},
ccr : {
'H' : 'T',
'I' : 'T',
'N' : 'T',
'Z' : 'T',
'V' : 'T',
'C' : 'T'
},
f : function(){
var m = memory[m6800.address_bus]; //more on memory later
alert('place instruction logic here');
}
};
ccr
fields indicate the condition necessary to toggle each flag (see simulator). The function f
is where the primary logic of the instruction is found (the field labeled logic
is text for the UI instruction table). Each member of the modes
object contain hex op codes. Now a simple loop to create a series of op code objects:
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//Instructions by Op Code
for(var v in m6800.instr){
for(var w in m6800.instr[v]){
if(m6800.instr[v][w].modes){
for(var x in m6800.instr[v][w].modes){
if(m6800.instr[v][w].modes[x] != ''){
m6800.instr[m6800.instr[v][w].modes[x]] = {};
m6800.instr[m6800.instr[v][w].modes[x]].mode = x;
m6800.instr[m6800.instr[v][w].modes[x]].name = w;
m6800.instr[m6800.instr[v][w].modes[x]].type = v;
}
}
}
}
}
This creates a global object that looks a little like this:
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m6800.instr = {
/*
* object notation for operation codes (gleaned dynamically from instruction objects)
*/
1B : {
mode : 'INH'
name : 'ABA'
type : 'al'
}
... more operation codes here
/*
* object notation for CLC - 0 -> C
*/
ccr['CLC'] : {
name : 'CLC',
logic : '0 -> C',
modes : {
'INH' : '0C'
},
ccr : {
'H' : 'N',
'I' : 'N',
'N' : 'N',
'Z' : 'N',
'V' : 'N',
'C' : 'R'
},
f : function(){
m6800.flags['C'] = 0;
m6800.ui.setFlag(m6800.flags, 'C');
}
},
... more instructions here
};
Looking closer at the definition of the instruction you can see that the actual instruction name contains two identifiers, ccr
and CLC
. In this notation, the ccr
portion of the name indicates the instruction’s type (strictly used for the purpose of modularized output) and the second portion is the name of the function, in this case CLC
. The concept of instruction types was taken from the m6800 manual:
- Arithmetic & logic operations : al
- Stack pointer and index register operations : sp
- Condition control register operations : ccr
- Jump & branch operations : jmp
Using this convention, the JMP
(jump) instruction would be called m6800.instr.jmp.JMP
and INX
(increment index register) instruction would be called m6800.instr.sp.INX
.
m6800
object to see the overall object notation. (also look for the memory
object)
Now (with aid from a helper function) instructions may be called by op-code as simply as
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m6800.util.instr(data[i].modes[j])
It is a proud feat that this function is called from only 1 place in the source code. Later, once the addressing mode is determined, the logic of the instruction is called:
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m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f()
...(only called from 2 places)
Since the addressing mode handler takes care of the placement of the program counter and the address bus, each instruction will find it’s operand (if necessary) via the following line:
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var m = memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))];
Utilities
Reverse
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/*
* from m6800.js ... reverse any given byte(s) ... spit out as d
*/
m6800.reverse = function(b){
var d = {};
for(var v in b){
d[m6800.count(b)-v-1] = b[v];
}
return d;
};
Decrement
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/*
* decrement given byte(s)
*/
m6800.decrement = function(key){
var b = m6800[key];
var ct = m6800.count(b);
var subtrahend = {};
if(b[0]){ // first bit = 1
b[0] = 0;
}else{
var i = 1;
subtrahend[0] = 1;
while(i < ct){
subtrahend[i] = 0;
i++;
}
var d = m6800.subtract(subtrahend, b, false);
delete d[ct];
m6800.setByte(d, m6800[key]);
}
};
Equal To
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/*
* eq - is a equal to b ... return true, false
*/
m6800.eq = function(a, b){
var eq = 1;
for(v in a){
if(a[v] != b[v]){
eq = 0;
}
}
return eq;
};
Increment
Increment & decrement functions use a string key as the object lookup, and then increments or decrements the byte(s).
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/*
* increment given byte(s)
*/
m6800.increment = function(key){
var b = m6800[key];
var ct = m6800.count(b);
var c = 0;
var i = 1;
if(b[0]){
c = 1;
b[0] = 0;
}else{
b[0] = 1;
}
while(c && i < ct){
if(b[i]){
b[i] = 0;
}else{
b[i] = 1;
c = 0;
}
i++;
}
};
Arithmetic & Logic
Addition
Since the addition function is called by some instructions which need CCR
flags toggled, and other instructions which need other flags toggled (based upon a pattern of course) it is necessary to either set the necessary CCR
flags directly, or create a new condition code register
object and pass it back to the calling function to do with what it pleases:
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/*
* add a & b together ... spit them out as d, or write to a if w (write)
*/
m6800.add = function(a, b, w){
var c = 0; //carry
var h = 0; //half carry
var i = 0; //index
var z = 1; //zero
var v = 0; //overflow
var d = {}; //new value
var ccr = {}; // new ccr
for(i; i < m6800.count(a); i++){
if(i == 3 && ((a[i] && c) || (b[i] && c) || (a[i] && b[i]))){ // half carry
h = 1;
}
if(a[i] && b[i]){ //a & b == 1
if(c){ // carry = 1 => 1 + 1 + 1 = 1 => c = 1
d[i] = 1;
z = 0;
}else{ // carry = 0 => 1 + 1 = 0 => c =1
d[i] = 0;
c = 1;
}
}else{ //a and/or b == 0
if(a[i] || b[i]){ // a or b == 1 (not both)
if(c){ // carry = 1 => 1 + 0 + 1 = 0 => c = 1
d[i] = 0;
}else{ // carry = 0 => 1 + 0 = 1 => c = 0
d[i] = 1;
z = 0;
}
}else{ // a and b == 0
if(c){ //carry = 1 => 0 + 0 + 1 = 1 => c = 0
d[i] = 1;
c = 0;
z = 0;
}else{ //carry = 0 => 0 + 0 = 0 => c = 0;
d[i] = 0;
}
}
}
};
if(w){
/*
* set condition code register & write to accume_a
*/
m6800.flags['Z'] = z;
if(d[m6800.count(a) - 1]){
m6800.flags['N'] = 1;
}else{
m6800.flags['N'] = 0;
}
m6800.flags['H'] = h;
m6800.flags['C'] = c;
if(m6800.count(a) <= 8){
if((a[7] == b[7]) && d[7] != a[7]){
m6800.flags['V'] = 1;
}else{
m6800.flags['V'] = 0;
}
}else{
m6800.flags['V'] = 0;
}
m6800.setByte(d, a);
d = {};
return a;
}else{
/*
* add condition code register as last element of d
* return d
*/
ccr['H'] = h;
if(d[m6800.count(a) - 1]){
ccr['N'] = 1;
}else{
ccr['N'] = 0;
}
if(m6800.count(a) <= 8){
if((a[7] == b[7]) && d[7] != a[7]){
ccr['V'] = 1;
}else{
ccr['V'] = 0;
}
}else{
ccr['V'] = 0;
}
ccr['Z'] = z;
ccr['V'] = v;
ccr['C'] = c;
d[m6800.count(a)] = ccr;
return d;
}
};
Subtraction
The subtract routine uses the 2’s compliment method … that is, add the compliment of the given operand, plus one. Notice how the first call to add
function calls false
, and the next line removes the extra CCR
object prior to the second call to add
… again with false
, returning the new CCR
object for the calling function to interpret.
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/*
* subtract a from b ... spit them out as d, or write to a if w (write)
*/
m6800.subtract = function(a, b, w){
var uno = {};
var ct = m6800.count(b);
var i = 0;
for(i; i < ct; i++){
if(i < 1){
uno[i] = 1;
}else{
uno[i] = 0;
}
}
var d = m6800.add(m6800.compliment(a), b, false);
delete d[ct];
d = m6800.add(d, uno, false);
return d;
};
Index Register & Stack Pointer
TODO
Jump & Branch
TODO
Condition Code Register
TODO
Addressing Modes
With the exception of inherent mode, addressing modes are handled in 2 steps: (1) collect the address(es) via hex input from the user, (2) after adjusting the address bus and program counter, fire the logic found in the instruction’s f
function. The first step is found in the function m6800.util.instr(op)
which passes the op-code from the ui (via click). The second step is handled after the user provides hex input.
Relative
In relative addressing mode, the operand following the instruction is interpreted as a signed (that is positive or negative) 7 bit value that specifies the offset (from the program counter) to the next instruction. Relative addressing mode is used for most of the jump and branch instructions.
From m6800.util.instr(op)
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switch(m6800.instr[op].mode){
case 'REL':
// RELATIVE -- contents of next address == signed offset to operand
html = '<div class="message"><div class="instruction">' + m6800.instr[op].name + '<span class="name">(' + m6800.instr[op].mode + ')</span></div>';
html = html + 'Enter the 1 byte signed hex operand (-125 to +129) to be used as the offset from the address of the next instruction:</div>';
html = html + '<input type="text" id="h_byte" class="hex_byte" name="byte" maxlength="2" value="">';
html = html + '<span class="button">';
html = html + '<input type="button" id="submit_byte" name="submit_byte" value="Fire!" onclick="';
// submit function is called here
html = html + 'm6800.util.REL(\'' + op + '\')';
// end submit function
html = html + '"></span>';
m6800.ui.modal(html, function(){});
// function not fired as user input is required
fire = 0;
break;
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m6800.util.REL = function(op){
if(jQuery('input#h_byte').val()){
var b = jQuery('input#h_byte').val().toUpperCase();
m6800.setByte(m6800.program_counter, m6800.address_bus);
memory.put(m6800.util.hexToBin(b));
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}else{
alert('OK ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)));
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.increment('address_bus');
m6800.setByte(m6800.address_bus, m6800.program_counter);
m6800.decrement('address_bus');
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}
m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f(); // fire instruction here
m6800.ui.cancelModal();
};
Immediate
In immediate addressing mode, the operand acted upon by the instruction is provided and placed in the address immediately following the instruction. The program counter is then incremented to point to the next available address (that is, the address of the next instruction).
From m6800.util.instr(op)
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switch(m6800.instr[op].mode){
case 'IMM':
// IMMEDIATE -- contents of next address == operand
var h = '';
html = '<div class="message"><div class="instruction">' + m6800.instr[op].name + '<span class="name">(' + m6800.instr[op].mode + ')</span></div>';
switch(m6800.instr[op].name){
case 'LDX':
case 'LDS':
case 'CPX':
html = html + 'Enter the two, 1 byte hex operands to be placed in memory:</div>';
h = '<input type="text" id="h_byte_2" class="hex_byte" name="byte_2" maxlength="2" value="">';
break;
default:
html = html + 'Enter the 1 byte hex operand to be placed in memory:</div>';
break;
}
html = html + '<input type="text" id="h_byte" class="hex_byte" name="byte" maxlength="2" value="">' + h;
html = html + '<span class="button">';
html = html + '<input type="button" id="submit_byte" name="submit_byte" value="Fire!" onclick="';
// submit function is called here
html = html + 'm6800.util.IMM(\'' + op + '\')';
// end submit function
html = html + '"></span>';
m6800.ui.modal(html, function(){});
// function not fired as user input is required
fire = 0;
break;
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m6800.util.IMM = function(op){
if(jQuery('input#h_byte').val()){
var b = jQuery('input#h_byte').val().toUpperCase();
m6800.setByte(m6800.program_counter, m6800.address_bus);
memory.put(m6800.util.hexToBin(b));
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}else{
alert('OK ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)));
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.increment('address_bus');
m6800.setByte(m6800.address_bus, m6800.program_counter);
m6800.decrement('address_bus');
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}
switch(m6800.instr[op].name){
case 'LDX' :
case 'LDS' :
case 'CPX' :
if(jQuery('input#h_byte_2').val()){
var b2 = jQuery('input#h_byte_2').val().toUpperCase();
memory.put(m6800.util.hexToBin(b2));
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}else{
alert('OK ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)));
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.increment('address_bus');
m6800.setByte(m6800.address_bus, m6800.program_counter);
m6800.decrement('address_bus');
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}
break;
}
m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f();
m6800.ui.cancelModal();
};
Notice the switch on the operation name. CPX
(compare index register), LDS
(load stack pointer) and LDX
(load index register) each require the contents of two memory addresses (upper byte == m, lower byte == m+1) to load into or compare with either the 16 bit index register and 16 bit stack pointer.
Direct
Direct addressing mode requires that the low order byte of the address of the operand be provided immediately after the instruction. This byte is concatenated to ZERO (that is, 8 zeros making up the high order byte). Therefore, the direct addressing mode allows for addressing in the range of 0-255. The address bus is then set to the location of the operand, and the program counter is incremented to point to the address of the next instruction.
From m6800.util.instr(op)
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switch(m6800.instr[op].mode){
case 'DIR':
//DIRECT -- contents of next address == low byte of address of operand
html = '<div class="message"><div class="instruction">' + m6800.instr[op].name + '<span class="name">(' + m6800.instr[op].mode + ')</span></div>';
html = html + 'Enter the 1 byte hex operand (equal or less than 255) to be used as the low order byte of the memory location of the operand:</div>';
html = html + '<input type="text" id="h_byte" class="hex_byte" name="byte" maxlength="2" value="">';
html = html + '<span class="button">';
html = html + '<input type="button" id="submit_byte" name="submit_byte" value="Fire!" onclick="';
// submit function is called here
html = html + 'm6800.util.DIR(\'' + op + '\')';
// end submit function
html = html + '"></span>';
m6800.ui.modal(html, function(){});
// function not fired as user input is required
fire = 0;
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m6800.util.DIR = function(op){
if(jQuery('input#h_byte').val()){
var b = jQuery('input#h_byte').val().toUpperCase();
m6800.setByte(m6800.program_counter, m6800.address_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
memory.put(m6800.util.hexToBin(b));
}else{
alert('OK ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)));
m6800.increment('address_bus');
m6800.increment('program_counter');
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.program_counter, 'ul#program_counter_list');
}
var str = m6800.stringify(m6800.cero) + m6800.stringify(m6800.reverse(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))]));
m6800.setByte(m6800.objectify(str), m6800.address_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f();
m6800.ui.cancelModal();
};
Extended
Extended addressing is much the same as direct addressing except that both the low order byte and high order byte of the address of the operand are provided. This allows for addressing in the range 0 - 65,536 (be careful with extended addressing mode in the simulator, as there are only 512 address available).
From m6800.util.instr(op)
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switch(m6800.instr[op].mode){
case 'EXT':
// EXTENDED -- contents of next TWO addresses == low and high bytes of address of operand
html = '<div class="message"><div class="instruction">' + m6800.instr[op].name + '<span class="name">(' + m6800.instr[op].mode + ')</span></div>';
html = html + 'Enter the 2 byte hex operand to be combined as the low & high order bytes of the memory location of the operand:';
html = html + '<span class="alert">Be careful, you only have ' + m6800.count(memory.q) + ' memory addresses NOT ' + Math.pow(2, 16) + '</span></div>';
html = html + '<input type="text" id="h_byte" class="hex_byte" name="byte" maxlength="2" value="">';
html = html + '<input type="text" id="h_byte_2" class="hex_byte" name="byte_2" maxlength="2" value="">';
html = html + '<span class="button">';
html = html + '<input type="button" id="submit_byte" name="submit_byte" value="Fire!" onclick="';
// submit function is called here
html = html + 'm6800.util.EXT(\'' + op + '\')';
// end submit function
html = html + '"></span>';
m6800.ui.modal(html, function(){});
// function not fired as user input is required
fire = 0;
break;
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m6800.util.EXT = function(op){
var b = '';
var str = '';
if(jQuery('input#h_byte').val()){
b = jQuery('input#h_byte').val().toUpperCase();
str = m6800.stringify(m6800.reverse(m6800.util.hexToBin(b)));
memory.put(m6800.util.hexToBin(b));
}else{
alert('OK ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)) + ' as the low order byte.');
str = m6800.stringify(memory.q[m6800.stringify(m6800.reverse(m6800.program_counter))]);
m6800.increment('program_counter');
}
if(jQuery('input#h_byte_2').val()){
b = jQuery('input#h_byte_2').val().toUpperCase();
str = str + m6800.stringify(m6800.reverse(m6800.util.hexToBin(b)));
memory.put(m6800.util.hexToBin(b));
}else{
alert(' ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)) + ' as the high order byte.');
str = str + m6800.stringify(memory.q[m6800.stringify(m6800.reverse(m6800.program_counter))]);
m6800.increment('program_counter');
}
m6800.setByte(m6800.objectify(str), m6800.address_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
switch(m6800.instr[op].name){
case 'JSR':
// need to stack the program counter
var m_l = {
0 : m6800.program_counter[0],
1 : m6800.program_counter[1],
2 : m6800.program_counter[2],
3 : m6800.program_counter[3],
4 : m6800.program_counter[4],
5 : m6800.program_counter[5],
6 : m6800.program_counter[6],
7 : m6800.program_counter[7],
};
var m_h = {
0 : m6800.program_counter[8],
1 : m6800.program_counter[9],
2 : m6800.program_counter[10],
3 : m6800.program_counter[11],
4 : m6800.program_counter[12],
5 : m6800.program_counter[13],
6 : m6800.program_counter[14],
7 : m6800.program_counter[15],
};
// set the low byte first
m6800.setByte(m_l, memory.q[m6800.stringify(m6800.reverse(m6800.stack_pointer))]);
memory.set(m6800.stringify(m6800.reverse(m_l)), m6800.stringify(m6800.reverse(m6800.stack_pointer)));
m6800.decrement('stack_pointer');
m6800.ui.setByte(m6800.stack_pointer, "ul#stack_pointer_list");
// set the high byte second
m6800.setByte(m_h, memory.q[m6800.stringify(m6800.reverse(m6800.stack_pointer))]);
memory.set(m6800.stringify(m6800.reverse(m_h)), m6800.stringify(m6800.reverse(m6800.stack_pointer)));
m6800.decrement('stack_pointer');
m6800.ui.setByte(m6800.stack_pointer, "ul#stack_pointer_list");
// let it fall through and set the program counter
case 'JMP':
// need to position program counter now as it's harder to detect the addressing mode later
m6800.setByte(m6800.address_bus, m6800.program_counter);
m6800.ui.setByte(m6800.program_counter, "ul#program_counter_list");
break;
}
m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f();
m6800.ui.cancelModal();
};
Notice the switch on JSR
(jump to subroutine) which requires that the program counter be stacked and JMP
(jump), which requires that the program counter be adjusted, but not stacked.
Indexed
Indexed addressing mode requires adds the byte immediately provided to the value of the index register to provide the address of the operand to the function.
From m6800.instr(op)
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switch(m6800.instr[op].mode){
case 'INX':
// INDEXED -- address of operand == contents of index register + offset <= 255
html = '<div class="message"><div class="instruction">' + m6800.instr[op].name + '<span class="name">(' + m6800.instr[op].mode + ')</span></div>';
html = html + 'Enter the 1 byte hex operand (equal or less than 255) to be added to the index register; used as the address of the operand:</div>';
html = html + '<input type="text" id="h_byte" class="hex_byte" name="byte" maxlength="2" value="">';
html = html + '<span class="button">';
html = html + '<input type="button" id="submit_byte" name="submit_byte" value="Fire!" onclick="';
// submit function is called here
html = html + 'm6800.util.INX(\'' + op + '\')';
// end submit function
html = html + '"></span>';
m6800.ui.modal(html, function(){});
// function not fired as user input is required
fire = 0;
break;
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m6800.util.INX = function(op){
var addr;
if(jQuery('input#h_byte').val()){
var b = jQuery('input#h_byte').val().toUpperCase();
var c = m6800.util.hexToBin(b);
addr = m6800.add(m6800.index_register,c, false);
delete addr[m6800.count(m6800.index_register)];
memory.put(c);
m6800.setByte(addr, m6800.address_bus);
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}else{
alert('OK ... use the operand at ' + m6800.stringify(m6800.reverse(m6800.program_counter)));
var c = memory.q[m6800.stringify(m6800.reverse(m6800.program_counter))];
addr = m6800.add(m6800.index_register,c, false);
delete addr[m6800.count(m6800.index_register)];
m6800.setByte(addr, m6800.address_bus);
m6800.setByte(memory.q[m6800.stringify(m6800.reverse(m6800.address_bus))], m6800.data_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
m6800.ui.setByte(m6800.data_bus, 'ul#data_bus_list');
}
switch(m6800.instr[op].name){
case 'JSR': //jump to subroutine
// need to stack the program counter
var m_l = {
0 : m6800.program_counter[0],
1 : m6800.program_counter[1],
2 : m6800.program_counter[2],
3 : m6800.program_counter[3],
4 : m6800.program_counter[4],
5 : m6800.program_counter[5],
6 : m6800.program_counter[6],
7 : m6800.program_counter[7],
};
var m_h = {
0 : m6800.program_counter[8],
1 : m6800.program_counter[9],
2 : m6800.program_counter[10],
3 : m6800.program_counter[11],
4 : m6800.program_counter[12],
5 : m6800.program_counter[13],
6 : m6800.program_counter[14],
7 : m6800.program_counter[15],
};
// set the low byte first
m6800.setByte(m_l, memory.q[m6800.stringify(m6800.reverse(m6800.stack_pointer))]);
memory.set(m6800.stringify(m6800.reverse(m_l)), m6800.stringify(m6800.reverse(m6800.stack_pointer)));
m6800.decrement('stack_pointer');
m6800.ui.setByte(m6800.stack_pointer, "ul#stack_pointer_list");
// set the high byte second
m6800.setByte(m_h, memory.q[m6800.stringify(m6800.reverse(m6800.stack_pointer))]);
memory.set(m6800.stringify(m6800.reverse(m_h)), m6800.stringify(m6800.reverse(m6800.stack_pointer)));
m6800.decrement('stack_pointer');
m6800.ui.setByte(m6800.stack_pointer, "ul#stack_pointer_list");
// let it fall through and set the program counter
case 'JMP': // jump
// need to position program counter now as it's harder to detect the addressing mode later
m6800.setByte(m6800.address_bus, m6800.program_counter);
m6800.ui.setByte(m6800.program_counter, "ul#program_counter_list");
break;
}
m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f();
m6800.ui.cancelModal();
};
Again, notice the switch on JSR
(jump to subroutine) which requires that the program counter be stacked and JMP
(jump), which requires that the program counter be adjusted, but not stacked.
Inherent
Inherent addressing mode indicates that the address of the operand is inherent in the instruction. For example, ABA
which adds accumulator A
to accumulator B
and places the result in accumulator A
.
From m6800.util.instr(op)
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case 'INH':
// INHERENT -- address of operand included in instruction
m6800.setByte(m6800.program_counter, m6800.address_bus);
m6800.ui.setByte(m6800.address_bus, 'ul#address_bus_list');
break;
...
this case does not set the fire flag to zero (which is initialized as 1) so
...
if(fire){
m6800.instr[m6800.instr[op].type][m6800.instr[op].name].f();
}
Memory
TODO
User Interface
It should go without saying that the real m6800 microprocessor does not have a “user interface” in the terms that most computer users are accustomed, however this simulation needed a way to interact with users across different platforms, and in particular, not privy to the Lab46 command line. Therefore, it could be said that the user interface for this simulator is strictly a figment of its creator’s imagination whereby instructions are mapped and presented for user’s clicking enjoyment. However far off course this leads, and for what it’s worth, here’s how it’s all put together for those who are interested:
Step 1
First, all the instructions are placed into object notation in the manner described above. Then, as also shown previously, a quick, multi-nested loop iterates over the body of all instruction objects.
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//Instructions by Op Code
for(var v in m6800.instr){
for(var w in m6800.instr[v]){
if(m6800.instr[v][w].modes){
for(var x in m6800.instr[v][w].modes){
if(m6800.instr[v][w].modes[x] != ''){
m6800.instr[m6800.instr[v][w].modes[x]] = {};
m6800.instr[m6800.instr[v][w].modes[x]].mode = x;
m6800.instr[m6800.instr[v][w].modes[x]].name = w;
m6800.instr[m6800.instr[v][w].modes[x]].type = v;
}
}
}
}
}
Step 2
Objects are create that describe the attributes of each type
of instruction. It looks like this:
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/*
* taken from m6800.ui.js ... output information for the condition code register instructions
*/
m6800.ui.instr.ccr = {
id : 'ccr',
title : 'Condition Code Register Operations',
colgroup : {
1 : 'op',
2 : 'inh',
3 : 'logic',
4 : 'h',
5 : 'i',
6 : 'n',
7 : 'z',
8 : 'v',
9 : 'c'
},
thead : {
1 : {
1 : {span : 9, text : 'Condition Code Register Operations', id : 'title'},
},
2 : {
1 : {span : 1, text : '', id : 'empty'},
2 : {span : 1, text : 'Addressing Modes', id : ''},
3 : {span : 1, text : '', id : 'empty'},
4 : {span : 6, text : 'CCR', id : ''}
},
3 : {
1 : {span : 1, text : 'Operation', id : 'op'},
5 : {span : 1, text : 'INH', id : 'inh'},
6 : {span : 1, text : 'Boolean Operation', id : 'logic'},
7 : {span : 1, text : 'H', id : 'h'},
8 : {span : 1, text : 'I', id : 'i'},
9 : {span : 1, text : 'N', id : 'n'},
10 : {span : 1, text : 'Z', id : 'z'},
11 : {span : 1, text : 'V', id : 'v'},
12 : {span : 1, text : 'C', id : 'c'}
}
},
f : function(){
m6800.ui.instr_table(this, m6800.instr.ccr);
}
};
The colgroup
members allow for some elegant table CSS, and each of the thead
members maps directly to a table header in the graphic output. As previous convention has shown, any logic that must be executed upon this global object is placed in the f
member (in this case, the output function). This is all thrown to the function m6800.ui.instr.table(obj, dataset)
:
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/*
* taken from m6800.ui.js ... simple table builder FOR INSTRUCTIONS
*/
m6800.ui.instr_table = function(obj, data){
html = '<table id="' + obj.id + '">';
//column groups
for(var v in obj.colgroup){
html = html + '<colgroup class="' + obj.colgroup[v] + '"></colgroup>';
}
//<thead>
html = html + '<thead>';
for(var h in obj.thead){
html = html + '<tr>';
for(var i in obj.thead[h]){
html = html + '<th colspan="' + obj.thead[h][i].span + '" id="' + obj.thead[h][i].id + '">' + obj.thead[h][i].text + '</th>';
}
html = html + '</tr>';
}
html = html + '</thead>';
//<tbody>
html = html + '<tbody>';
for(var i in data){
html = html + '<tr>';
html = html + '<td class="op">' + data[i].name + '</td>';
for(var j in data[i].modes){
html = html + '<td>';
if(data[i].modes[j]){
html = html + '<a href="#" onClick="m6800.util.instr(\'' + data[i].modes[j] + '\'); return false;">' + data[i].modes[j] + '</a>';
}
html = html + '</td>';
}
html = html + '<td>' + data[i].logic + '</td>';
for(var k in data[i].ccr){
html = html + '<td>' + data[i].ccr[k] + '</td>';
}
html = html + '</tr>';
}
html = html + '</tbody>';
html = html + '</table>';
jQuery("#instructions").prepend(html);
};
This function iterates over each object in the passed obj
, creating a nifty nested table structure, then iterates over the members of the given data
to fill the table with body rows. Note the onClick
function that is hard coded here, passing each instruction’s operation code. This is why the instruction handler is placed in the source code only once.